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To a sighted player, it's essentially a goofy RPG that draws heavily from Golden Sun and Suikoden, that utilizes a lot of different weird parts of a computer that people don't normally think about (most notably text to speech) to express parts of the game.
The story is primarily about colors, yes, but there are blind characters in the game and more importantly the story is about how a society surrounding color causes people who can experience color to essentially be controlled by it, while the blind are rejected for not understanding it, but are free from the binds of seeing life in color.
This game is very configurable, with many options that can be changed if you don't like something!
This game also has a great online comunity, so if you connect, you always have many people to ask questions about things!
Well, you can use this amazing application, which will do It for you. When the player encounters a wild Pokmon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the engaged Pokmon.
During battle, the player may select a maneuver for his or her Pokmon to fight using one of four moves, use an item, switch his or her active Pokmon, or attempt to flee.
If yes, a joystick or flight controller is the right choice for you. To learn how to play the game, press T for the tutorial. To changed the volume of the in-game music, use your page up and page down keys. Red and Blue are in a third-person view, overhead perspective and consist of three basic screens: an overworld, in which the player navigates the main character; a side-view battle screen; and a menu interface, in which the player configures his or her Pokmon, items, or gameplay settings.
The ultimate goal of the game is to capture all 151 creatures.The game will be free to play for the single player mode though.This is because servers are expensive, after all, and this is honestly a huge endeavour.Pokmon have hit points (HP); when a Pokmon's HP is reduced to zero, it faints and can no longer battle until it is revived.Once an enemy Pokmon faints, the player's Pokmon involved in the battle receive a certain number of experience points (EXP).